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THE  ESSENTIALS  OF  FINE  AUDIO  RECORDING
WHY  AND  WHEN  YOU  NEED  A  RECORDING  PROFESSIONAL
By Drew Daniels

OPINIONS, OPINIONS; EVERYONE'S AN AUDIO EXPERT AND KNOWS THEIR OWN JOB TOO

A recent letter from a singer-songwriter:
Phil wrote:
[snip] Hope to keep in touch and hope your studio is well...I know its been tuff for many.  A friend of mine in Nashville who was an engineer for over 20 years said the work just dried up...Im sure its networking and survival tactics also but its been hard for many in the bizz.
take care
Phil

Phil,
My business here is exploding as folks find me through word of mouth.  I will soon be looking for other local studios to hand off overflow work.  I'm booked virtually solid, doing film score recording, CD projects for classical, pop, folk, C&W, jazz, shows and comedy, and tons of mastering work and tape/record restoration and re-mastering.

Don't worry about me, just call when you need me.  I come up for air now and then!
All the best,
-Drew


The whole point of today's recording "problem" is that anyone can buy ProTools and recording gear for a few hundred bucks from just about any music store. However, no matter how hard the cynical audio magazines pitch expertise from a box, experience can't be put in a box and sold to new recordists.

999 out of 1000 of today's so-called "recording engineers" are NOT engineers at all.  They operate recording equipment, but wouldn't know the wave length of C6 or the difference between vector and scalar sound.  
If you're curious about engineering, try the Recording Studio Entry-level Qualification Quiz to see how you fare on basic audio engineering questions.

It's often said "if it were easy, everyone would do it," and that's exactly why bottom line-oriented manufacturers pump out hardware and software in a greedy and misguided attempt to make everyone an instant expert, saying "we're 'empowering' musicians."  To some degree this marketing strategy works, and tens of thousands of musicians now record their own music and operate home studios.  As an unintended consequence (ain't it funny how '
unintended' ends up being used to explain an awful lot of consequences?), this drags down the public perception of the value of real engineering and experience, and produces sound that ranges from very good to very bad, but also -- and here is the biggest part of the problem -- SO MANY recordists from which to choose, to try to find one that's closer to the 'very good' side of the lot than to the 'very bad' side, and of course, all folks who possess the same basic human resistance to accurate self assessment.

The goal of any music project that aims to entertain is to make music that engages the listener or to put engaging lyrics sung with interpretation into a framework of music that supports their 'theater' and tells the story so that the audience successfully receives the communication from the artist.  The task of audio production and engineering is to support that communication and at the very least do no harm to it, but if possible and, most importantly, if appropriate, enrich and amplify the artistic message.


No amount of electronics or wizardry in a box, can give a recording engineer musical ability or understanding, just as no amount of money spent on musical instruments or university degrees in musical composition, can give a musician an intimate knowledge of acoustical physics or the electrical characteristics of microphones and loudspeakers.

Studio real estate and racks of expensive electronics have no skill at making music.  To believe they matter musically is an anti-musical absurdity.

As a result of the explosion of home recording, there are a hundred or more, big, expensively built and furnished studios in the Los Angeles area alone—those that haven't already been closed—where you can buy ProTools HD™ recording time at $20 an hour—without an engineer of course.  Usually your $20/hr rate gets you a “second” engineer, that is, an intern who (sometimes) knows what's connected to the patch bay in the control room.  The intern may or may not know anything about microphones and musical instruments, different genres or styles of music, or how to interface the enormous complexity of the recording studio to your artistic intentions.

As a recording artist, even if you already record at home with pretty good results and great enthusiasm, you may be placing yourself at some risk musically.  You're almost certainly not getting everything the technical complexities of your recording equipment can provide.  This is where the help of a professional can make the difference between just a good home-produced CD, and a world-class or exceptional CD.  Most older and experienced recording artists already know this.  Some build home studios and hire professional engineers on staff.  Others use project studios like Sound Path Labs to get Grammy nominated sound*1 on a budget.

Let's face it, self-produced CDs are risky business unless one of your parents heads a major record label.  It makes the most sense to get the ultimate vibe for artistry at the same time you get the best efficiency that your budget can accommodate—a highly skilled, musical, and sympathetic recording professional.  You shouldn't have to try to play your instrument while you push faders and buttons and try to remember how the fourteenth file for the guitar punch-in was labeled on the computer.  Relieving yourself of those tasks so that you can focus on music can have an enormous effect on the musical and sonic outcome of your project, and will most certainly make the efforts in the studio flow, instead of hop or stumble along.

OPINIONS...

    It's very helpful to be a trained musician—preferably at the professional level with college studies in music—to be a truly excellent recording engineer, particularly when dealing with anything beyond the simplest forms of music, or to put it bluntly, music that has any subtlety at all.  To have the necessary objectivity to function nominally or better as a recording engineer, it's also imperative that live music listening be part of the balanced diet of artistic and technical nourishment that builds the engineer.
 
    I am of the opinion that equipment used to record the art should be as transparent to that art as possible, and at least up to the task.  In a nutshell, the gear means nothing; the talent means everything.  Gear is only really important if it gets in the way of simply capturing what goes on in the studio or on stage, or if it is technically flawed enough so that it exhibits performance noticeably inferior to its competition.  Once the music is safely captured, a copy of it can be tweaked or twisted a little or a lot, but nothing can be done to sounds that escape or to sounds that are folded, spindled or mutilated before they are safely stored.  In my entire career in recording, the only times I have ever even discussed gear with clients was when those clients were amateurs or lacked musical chops or self confidence.  The pros generally leave the techie stuff to a pro that they can trust to decide on equipment issues.

    I am of the opinion that a lot of the so-called MASTERING done today should be regarded by the U.S. legal system as a criminal offense.  There is an admirable 100 year history of electrical audio engineering that has always striven to get the best quality audio possible and which has always taught that clipping is to be avoided at any costEngineers who knowingly push digital audio systems past clipping should be blacklisted and not permitted to victimize artists or music lovers.

In just the past few years the "LOUDNESS WAR" --the insanity of the escalating competitive push for loudness, has ruined many fine musical documents and robbed the listening public of the opportunity to hear what the artists intended musically.  One glaring recent example is the Grammy winning Best Contemporary Blues Album of 2001, which was, again in my opinion, murdered by over processing.  Modern recording equipment is easily capable out of the box, of making recordings with total harmonic distortion levels as low as 0.001% or lower, in other words, distortion products 60 decibels below the level of the signals that produced them.  The Delbert McClinton CD has 40% harmonic distortion components added in by the massive over processing, to make the music sound bright and loud, however on a set of flat, wide bandwidth studio monitors or a good hi-fi system, the CD is so bright and more importantly, so gritty and edgy—like tearing paper—that it is unlistenable at anything over whisper volume levels.  An example of gratuitous over processing that is glaringly obvious is Alison Krauss' vocal recording on "Appalachian Journey" and "Classic Yo-Yo" where the sound of the string instruments which cannot be processed without obvious obnoxious consequences, stands in stark contrast to the vocal that someone thought could suffer such trashing without anyone noticing.  Well . . . maybe in a convertible . . . at 90 . . . after the fifth beer . . . .

Even given the benefit of doubt, 40% harmonic distortion is at least four million times the amount of distortion made by recording equipment.  What a terrible shame that such great musical documents have shit smeared all over them.  Criminal, because we will never know what Mr. McClinton or Ms. Krauss did in the studio or what they intended their performance to convey to their faithful audience.  Musical heritage lost to stupidity.  In my opinion, there simply is no excuse for this kind of desecration of recorded music.

And here's the irony of this abuse:  mis-mastering is done TO MAKE SURE THE CD WILL BE LOUD ON THE RADIO, when in fact, all radio stations ARE GOING TO COMPRESS IT WITH THEIR OWN MULTIBAND COMPRESSORS so that their radio station sounds loud to station cruisers in cars.  The mastering facilities didn't have to ruin the product in the first place, because the radio stations were going to do it later anyway!


This is what happens to music when amateur and professional alike, misuse compressors.  Those markings are DYNAMIC MARKINGS.  They are PART OF THE MUSIC.  Their meaning, if not the result of their playing, is stripped away and trashed by compressors.  Even the most "benign" use of a compressor changes what the composer, conductor, drummer, guitarist or singer intended for the listener to hear as the story to be told--the theater--from the music on the recording.  If compressors do that much damage, imagine what all the other trash boxes destroy, particularly the Aphex Dominator, which loudens recordings by actually clipping off waveforms and adding massive amounts of harmonic and inharmonic distortion (crap that wasn't there in the studio recording) to the sound.


RECORDING  EQUIPMENT  ENVY

Most outrageously expensive consoles and pieces of outboard gear are purchased to impress clients by staying current with audio magazine buzz.  Sometimes they may increase production speed, but more often they slow things down.  Most often, the buyers of the gear are not the operators of it.  Superstitious or insecure clients with heads full of buzz words rather than facts, care far too much about audio gear and far too little about the recording engineer's skill.

[PLEASE go get "Tom Dowd & The Language Of Music" and watch it !]

In over 40 years of recording clients, I can't actually remember discussing equipment with anyone who was a decent musician.  When the studio hands the client the finished master or CD, all that really matters is listeners' emotional response to the recording.  The public almost never hears or reads about the recording equipment, and couldn't care less.  Most people at the movies get up and leave when the credits start, and most people never read the CD booklet either.  I have occasionally detailed the gear and the processing for audiophile market recordings because sometimes audio purists like to read about how little was done in the recording process to deteriorate the music, but in the history since hi-fi began, I can only recall a few dozen records that offered this kind of information.  It is rare indeed that a record reviewer ever mentions the sound of the record, unless it's really bad.  If it's good, it is simply assumed to enhance the musical message contained in the tracks.  Reviews LINK

HISTORY

Recording engineering is a discipline that came about in order to capture ambient art or transient performance.  Just like photography, nice photographs can be made using very inexpensive cameras.  Certainly photos with plenty of emotional impact can be made with cheap cameras, but are more likely either an accident or the result of the skill of a superior photographer.  Still, Ansel Adam's contact printed box camera negatives simply contain more information and more accuracy than one can obtain with a 35 mm camera, and that is the state of the recording equipment art today—nearly every recording system for sale at the local music store is of sufficient quality to allow for what a master recording engineer can do with skill and microphones.  Just remember that buying an 8x10 box camera doesn't make the owner Ansel Adams.

When Larry Phillips, Bill Caulfield and Dick Rosmini created Tascam and created the home recording hardware and marketing that started the personal recording revolution around 30 years ago, the quality of the gear was itself “semi-professional” even though some skilled recordists with a lot of careful tweaking and coaxing, were able to produce master quality tapes.  [13 MB mp3 of 1983 track produced on my Tascam 8-track]     Now three decades later, the same quality shortcomings are no longer an issue.  Today, even the least expensive digital recording equipment is usually capable of producing recorded material at or near the state of the art in the recording industry.  It's as if everyone who records at home on their computer had the big box camera.  Now it comes down to what to do with the equipment and how to put together a finished construct with the recorded tracks of sound created in the studio.

I firmly believe that excellent recording engineers, in addition to having professional music chops, must have at least a solid working understanding of the physics of sound and the equipment used to capture, manipulate and reproduce sound, as well as the physical—including acoustical—characteristics of musical instruments, and of course the acoustics of materials, spaces and rooms, and a deep understanding of the human hearing system discussed very briefly at the end of this page.  Knowing the word “cardioid” but not what it means, does not make one an expert on microphones.  A microphone expert can repair them, and ultimately design their own microphone.  To know what a loudspeaker is and how it works, one must take paper and pencil and design one, the coil and magnet, the steel, the paper, the box, the crossover, the horn and so on.  One must be dedicated and read like a maniac to learn the huge amount required by these subjects.  There's more to learn in audio than there is in law, and just look at the enormous number of books law students must read.  Let us not worry for now of sound waves, propagation, dispersion, diffraction, absorption, diffusion, vectors and scalars, air particle velocity and all that scientific stuff that real recording engineers know.  After all, that is what musicians should be spending thier money to avoid so that an actual engineer will deal successfully with those phenomena and make them work for the music.


EXPERTS  FRESH  FROM  RECORDING  SCHOOLS

In some countries, when the recording engineer graduates from university, he or she receives a Master of Arts degree in music and a Master of Science degree in electrical engineering.  These folks are then known as “Tonmeister” and are theoretically at least, equally at home scoring a symphony, or designing DSP algorithms for convolving reverberation cues taken from in situ measurements of multidimensional acoustic transfer functions of music performance spaces.

Recording schools that promise expertise in a few months, for the most part churn out fader-pushers who, if they are lucky, might find work doing live sound in rock clubs for ten bucks an hour or maybe sweeping floors in a $500 an hour scoring stage.  But to even the most casual observer it should be intuitively and abundantly obvious that all the knob twister mills that victimize so many wannabees cannot impart the necessary experience of years or decades of practice and discovery.  Only years or decades of practice and discovery can do that.  This last point argues persuasively I believe, that musical artists should seek out and utilize experienced engineers whenever possible, but especially when sound quality and fidelity to their artistic intentions, is important.  And when is it not?  Well, certainly for anything more than the most basic songwriter demo, or any time you've poured your heart and soul into what should rightfully become an enduring musical document and a statement that says what you meant to say.

As I stated earlier, recording gear means nothing and talent means everything.  Technically, I believe that it's correct and proper to use equipment necessary to do the job at hand.  If the job at hand is to crank out TV shows on a daily basis against airtime deadlines, or to manipulate hundreds of audio tracks for a major movie release already a month behind schedule, then by all means, you need a million dollar SSL with five mixers sitting at it.  If you have a home studio that records from one track at a time to the occasional live-in-studio band, then even thinking about an SSL console is pure silliness.  In a home studio like mine, open to clients, not only would a giant console slow me down, but it would cost more than my mortgage and force me to quadruple my rates just to open the door and pay the power bill.  My air conditioning bill is already $800 during the summers here in Los Angeles, but with a big console, it would be two grand, plus thousands of dollars a month for the console lease.  See where this goes?

I strongly believe that if you're getting good results with the gear you already have, the only reason to purchase more gear is to make an audible improvement.  Never spend money on electronic equipment that can't convincingly demonstrate some desirable audio trait or effect or an obvious improvement in your product.  As an example, because I have a close relationship with the audio industry that I worked in for years, I'm sometimes able to audition new products.  Some such products I've demo’d here are high end microphone pre amps.  Without telling my clients at the time, I substituted several different $3000+ microphone pre amps to do certain drum, acoustic guitar, and vocal tracks.  My purchasing decision was easily made for me when none of the clients noticed any difference between fifty grand worth of microphone pre amps and my $1000 mixer.  No-brainer.  I felt as if I had saved $50,000.

In 2003 I encountered my first client who insisted that his CD master be made to sound loud so as to “compete” with CDs in the "radio marketplace."  This is usually the domain of metal rock CDs that are mastered using compressors that often clip the audio and add distortion to the original clean sound.  Such mastering technique is to me, obnoxious, and renders the victim CDs unlistenable on decent audio playback systems and hi-fi systems.  Such is the case of the 2001 Grammy winner, Delbert McClinton.  The music is swell, but the sound is awful—ruined by hopelessly over processing and using destructive gear that removes any possible way to hear how the recording sounded when McClinton recorded it.  In my case, I opted to purchase a fast VCA-based compressor/limiter that effectively but politely squeezes dynamic range.  Fairly large amounts of compression can be done with reasonably little audibility.  With the combination of this analog tool and the “look-ahead” digital limiting and compressing in my DAW software, I can (if convinced of the need), make CDs sound loud without totally ruining the music or the listener experience.  Though I'm philosophically opposed to “altering” the dynamics of recordings, or at least keeping compression to an inaudible minimum, clients will occasionally have something else in mind, and that's what helped form this purchasing decision.  A clear case of having the tools for the job, just as anyone skilled in a craft would approach any new challenge.  I always keep in mind the old adage that “if all you have in your toolbox is a hammer, then every problem begins to look like a nail.”  It's also worth mentioning that as of now (November 07) I have used the new $1000 compressor exactly once, though I have mastered several hundred CDs since that one insistent client.

All this audio “philosophy” is at least a lot to digest, and at worst an arrogant lecture, but ultimately, “The proof of the pudding is in the eating.”2
  I invite any artist serious about their craft to visit me as a potential co-producer who is serious about my craft and diligent about yours.  Some listening from our past recordings and some discussion about your project will put everything into perspective and provide a path forward either with Sound Path Labs or another recording studio.

There are a few things I will not do because they bother my conscience.  I won't steal music, no matter how little, from copyrighted recordings to make a background for someone to talk over.  I won't crush a nice musical piece of craft so that it sounds bad just to make it loud--I find both of these things deeply offensive.  

-Drew Daniels
 


SOME TECHNICAL BACKGROUND ON THE DIGITAL VS. ANALOG DEBATE

There in fact is more “information” in a high quality 30 inch per second analog tape recording than in a typical modern CD-quality digital recording, there is also more useless information—the stuff we know as noise—quite a can of worms whenever arguing the merits of analog versus digital.

Humans hear with t
heir ears — which are, strictly speaking, digital in nature,3 —and with the brain, and to some degree depending on volume level and frequency, the whole body.  Psychoacousticians call the human hearing system the “ear-brain,” and this description must be kept in mind whenever thinking about or offering argument about recorded audio.  Toward very low frequencies, sound is increasingly felt with the skin and skeleton.  Toward very high frequencies, hearing is increasingly “sensed” with the thousands of tiny hairs called cilia on the face and ears, which are visible in bright back light.




Some of the extra information contained in analog tape recordings or analog direct to disc recordings, specifically, frequencies above the range of typical human hearing and loudspeaker reproduction capabilities, may be useful to the ear brain in the process of hearing music, but  extra information that is not part of the original musical sound sources may in fact not be at all useful—it may be only noise, tape hiss, tape over-modulation, record groove or tape modulation distortion or tape head surface scrape, or a host of other non-linearities that really have nothing to do with the recorded music.  Extreme low frequencies, below the range of musical instruments but still within the range of human hearing, are almost completely lost in analog tape recording due to the fact that the signal wave lengths are so much longer than the physical width of the tape head itself.  This latter limitation is absent in digital recording, which captures frequencies as low as the analog input circuits allow—usually somewhere in the range of one to two hertz.

When digital CDs were introduced in 1984, there was much talk about how the “warmth” of analog recordings seemed lost.  That same observation is no longer significant today.  The reason is simple; we have grown accustomed to the sound of the audio which we have at hand—that which we hear every day.  Before 1984, when we knew only the hiss of the tape and the crackle of the LP, it was disconcerting to hear clean, pure audio.  We simply were not used to it.

Classical music recording engineers of course, were immediately enamored of the clean sound, having heard lots of clean audio through headphones from live microphones, which were never processed or fed through blinking boxes that squeezed, squashed and manipulated the original signals.  However, human males have enormous difficulty integrating the experience and knowledge of others—particularly competitors—with their own knowledge, and so the experience and observations of classical music recording engineers was lost on the majority of non classical recording engineers.

In actual fact, virtually all of the high end stereophiles (and by that I'm talking about the super tweaks who spend as much as a quarter of a million dollars on a stereo system), who had spent a significant amount of time at concerts listening to live acoustic music, immediately embraced digital recording and then the CD.  Only listeners whose primary exposure to music was LP recordings and cassettes were ever among the group who found fault with the sound of CDs.

When the first CD re-releases of some popular LPs first appeared, there was a brief time lag before mastering labs figured out that the extensive EQ and processing exceptions made to compensate for the mechanical transfer functions of vinyl records and phono cartridges was not needed for CD mastering, but that abated as quickly as a year after the introduction of the CD to the mass market and has not been an issue since then.

1  
Link to Grammy-nominated CD


2   Actual use is the best test.  This saying appears in Don Quixote, by Miguel de Cervantes.

3  Auditory neurons excited by the vibration of their corresponding cochlear hair cells, fire “clicks” which are seen on an oscilloscope as simple narrow pulses.  These pulses are assembled and decoded by the brain which forms mental impressions of the sounds that originally caused the stimulus.  In this sense, the ear's hearing mechanism acts much like a microphone that has a true digital output, and the brain acts as a D-A converter from which the analog “output” is the mental impression of sound.


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GENERAL TIPS ON MAKING MUSICAL RECORDINGS
  • Recordings sound best to new listeners if the listener's ear "sees" a clear picture, that is, if the sounds are all individually audible.  Smeared edges and painting over the lines with sound, make instruments and sometimes voices, hard to hear. Giving each sound its own space helps the musical arrangement and sounds more professional without smear.  If you use a lot of reverb for moody, slow tunes like Pink Floyd, you need to be even more careful about smear, because reverb itself can be a source of smear unless attention is paid to reverb specifics like decay time, delay offset and reverb equalization.  This "space" to which I refer, can be EQ-dependent frequency space, it can be notes, chords or chord inversion dependent, and of course it can be timing dependent, as in clearing out dynamics such as silence space to allow a note or instrument its say in the arrangement.  All loud all the time is really boring, but it's up to you to make ear candy or boiling soup.
  • LESS  IS  MORE !   Less EQ, compression and other processing of tracks and/or sounds is generally better.  Mixes are easier and perspectives more easily obtained.  First use a microphone that gets you closer to the sound you want, and place the microphone carefully.  Any microphone is really dozens of microphones, because moving it just an inch or so changes the resulting sound quite a lot.  Consider this: moving a microphone one inch along the face of an acoustic guitar, makes a much bigger sound difference than the difference between the sound of an $800 Mini-Me recording into a laptop with the $349 Adobe Audition™ DAW, and the sound of any $10,000 mic pre and $20,000 worth of Protools HD™ with plug-ins system, recording into a studio complex disk raid system.
  • NEVER, EVER record using any kind of compressor, limiter, processor, effects or reverb.  Get it clean first, and mess with it later.  Once you record through some black box, effect, reverb or processing, you can never remove the damage done to the signal.  The raw signal, on the other hand, can be copied and processed to your heart's content without ever destroying the original clean recording.  If the performer needs to hear effects or reverb in their headphones, make sure that headphone feed is the only place the effects are happening.
  • When mixing, give instruments in the same octave (e.g., piano and guitar) their own space in the mix by careful use of EQ. For example, you might thin the piano by rolling off bass while allowing a warmer guitar, or the reverse; thin out acoustic guitars to allow a fat keyboard sound.  TONE  CONTROLS  CAN  BE  TURNED  DOWN !  Adjusting a pot down can be every bit as powerful a tool as turning it up.  Don't throw away half of your EQ's power by forgetting that "cut" AND "boost" are both useful.
  • Stereo can work for you.  Don't be afraid to pan things and try out position between left and right as a tool for getting sound images out of the way of themselves.
  • EXPERIMENT,  EXPERIMENT,  EXPERIMENT !
  • BACK-UP,  BACK-UP,  BACK-UP !
  • CHECK  IT  IN  MONO !   Don't get embarrassed by forgetting to check how it will translate through one speaker, TV or AM radio.  Don't get sued by clients because you never asked how the finished recording was going to be used.
  • DON'T  DESTROY  IT  WITH  COMPRESSION ! ! !   Why would you be so stupid as to crush the life out of your music or production to make it loud?  People have volume controls!  Radio stations are going to crush it anyway!  So don't be a sucker and a victim of the loudness wars that only serve to destroy artistic intent and ruin any chance of your product sounding good.
  • Ubiquitous DVD players mute audio on average for around seven-tenths of a second on "advance" to prevent video scene audio format changes from making clicks or loud noises.  When mastering, put a second of silence on the track before the start of sound so that DVD players won't lose fhe first few notes when someone presses ">>" on the remote.  Note, for concert audio, the no-gap between tracks CD burning means that, too bad, but advance will mute, so place track markers around a second before where you want the advanced track to start playing.  Be sure to set all markers to CD frames.